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So this time we thought let’s make the co-op player part of the story. As Jones states that, “In Dead Rising 2, it was just a clone of the hero, and all you could do was grind experience – it wasn’t part of the story. This doesn’t mean the co-op mode isn’t worth it. “Obviously we’d like to have three players, four players, more players, and we did some rough tests, and the networking fidelity started to break down.” And then being able to network all that reliably with no tethering – that was a huge accomplishment for us, right? The main challenge that we set out on was the scale of the world, making this massive world with more density than ever before, more weapons than ever before, more stuff than ever before, and getting all that working on the Xbox One with a visual fidelity upgrade. Speaking to OXM, Jones stated that, “We played around with different ideas. Now, producer Mike Jones has revealed that originally, the game’s co-op mode featured four players but had to be brought down to two players since it was affecting the network fidelity. First, it was revealed that the game would be running at 720 with a locked 30 FPS frame rate. Capcom Vancouver hasn’t been having the best day as far Dead Rising 3 has been concerned.
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